Book Review: The Game (Schott)

the-game-by-terry-schott

The Game by Terry Schott

The Game is set in the world of Tygon, where virtual reality is the modicum of education for a majority of Tygon’s children until they are 18. In this virtual simulation, called “Earth”, (Educational Avatar Reality Training Habitat) they live entire lifespans, while in actuality spending just months in in the real world, sustained by life support. While immersed in the virtual reality of “Earth”, these young adults are not even aware that they exist outside of “Earth”, or even that they are in a simulation.

“Earth”, also known as The Game, beyond being a means of education, is also the primary entertainment for the people in the real world of Tygon,to the point of almost complete degradation of all other entertainment, including sports, literature, and the arts. (which ironically, thrive on “Earth”)

In this  “Earth”, two avatars start to question the nature of their reality, and form a movement/religion based on the premise that they are in a game of sorts. (which indeed, they are)  And, inevitably, both man and machine are compelled to interfere…. can we resist playing god?

“Cults, Revolutions, and Religions- All very different? Not at all. The only significant difference is the motivator for the action. A cult is a religion that doesn’t gain popular acceptance. Revolutions follow a government or policy instead of a god. Religions centers around a god that had become acceptable by enough people to gain credibility” – excerpt, The Game

As an aside, it is interesting to note the similarity between our modern culture’s predilection to reality shows, mindless and base entertainment, to the fanaticism of people of Tygon for The Game, who are almost slavishly obsessed with the culture, arts, politics, etc, of a simulated world, to the point of having none of their own.

This is the first of a trilogy, and yours truly is looking forward to reading and sharing with you the next installment, entitled “Digital Heretic”

_Jane Says